Monday, November 15, 2004

Anda's Game

Well, Cory Doctorow's done it again. He's gotten another short story placed with Salon Magazine (his fourth so far to be published by them). This one, "Anda's Game," is set in England and on the Internet in the not-too-distant future, in a generic fantasy massively-multiplayer online roleplaying game, following the real-and-virtual-life exploits of a schoolgirl named Anda as she learns some important life lessons involving diet, exercise, and the interaction of virtual and real-life property.

It's a fun little story, and well worth the 30 seconds of ad-viewing you have to do in order to get access if you're not a Salon Premium subscriber. (And the neat thing is, it's published under a Creative Commons license—so after you get access, you can send it to your friends so they don't have to.) I'm hoping that the MMORPG-property-related novel that Doctorow's been working on will be related; I want to find out what happens afterward.

Tuesday, November 09, 2004

Casting Violet from The Incredibles—the "cannonical" story

I am such a geek.

I was reading this interview with Brad Bird, the director of The Incredibles (warning: interview contains spoilers), where he happens to say:
I was a fan of Sarah's from This American Life. I love that show, I think it's a weekly miracle. And I just happened to be listening to it while we were getting around to casting voices, and I heard her talk about her father firing off this cannon or something. And it just sounded exactly like Violet.
I did a bit of google searching on Sarah Vowell, to try to see if I could find anywhere she talked about what it was like doing the movie—and over the course of that search, I happened onto Sarah's homepage, which has a link to the RealAudio recording in which she recounts how she and her gunsmith father, who don't see eye to eye on most things, managed to find common ground when her father built a replica of a 19th century cannon.

So, anyone who cares can listen to Sarah's unknowing audition for the part of Violet in The Incredibles. It's a neat story, and you can kind of imagine Violet telling it as you listen.

More Thoughts on The Incredibles

I went out and saw The Incredibles again last night, just to catch all the little things I'd missed and enjoy all the little things I caught again. You really get a lot more little details on second viewings, when you're free not to have to wonder what's going to happen next and can let your eye wander. I'm still going to keep spoilers out, though I may let slip a minor little thing or two you may rather be surprised by so if in doubt, go see the movie first. In fact, go see it right now! What are you still reading this for?

Expanding on what I said last time, there is an extraordinary level of detail, one might even say clutter in this film. All this detail really helps to sell the idea that you're living in a real world. Some of the items are real objects, or things very similar to real objects, that older viewers might recognize—such as a Brownie camera, or a sixties-vintage wall clock. The furniture, the patterns on flatware, television screens, cars, architecture...these should all be familiar from the 1960s.

And so is the family. One thing I didn't really go into very much in my previous entry, but I've been thinking about especially since having seen the movie again, is that this family succeeds where a lot of movie and TV families don't. Odd as it is to say about a totally computer-animated family, they just feel real—like a real, close-knit family whose members love each other very much. It's there in the little things they say to each other, the way they protect and fight for each other, and when actions speak louder than words. Even in bizarre situations which only a family of superheroes could encounter, they still act like any normal family would in a pinch—and it only makes them seem all the more real. This is what I meant when I talked earlier about how the superheroing and family themes work together so well. This really is a family movie, in its purest sense: a movie about a family.

And the members of the family are all fully-realized characters, and believable. Brad Bird didn't fall into the trap of making the big guy a dumb dufus that is common to so many superhero comedies (most notably The Tick). Mr. Incredible may be muscle (and fat) bound, and perhaps a bit naive from time to time, but he's anything but a moron. Once he gets going, it's easy to believe he earned his sobriquet. Likewise, Mrs. Parr, nee Elastigirl, is also extremely competent, both as a heroine and as a mother. As for the kids—odd as it is to say about kids with superpowers, they come across as completely normal. They have the usual adolescent problems that seem to be endemic to kids their ages, and their powers are both cause and expression of those problems.

In short, once you get past the concept of superheroes being real, and get used to the style of the animation, the way the characters are put together greatly helps the willing suspension of disbelief. Not only are the characters credible, they have obvious motivations and act on those motivations in believable ways. Never once does any character, including the villains, act counter to his own motivations, or come down with a case of plot-necessitated stupidity.

It's ironic, in a way. In all the movies and things we see from day to day, we get so used to glossing over jarring notes, to coming up with our own explanations for plotholes or goofs or things the writers forgot, that when a movie like The Incredibles comes along that doesn't have those things it seems amazingly good, when in fact it only does all the things right that other movies often do wrong, isn't that what we ought to be able to expect from a movie in the first place?

Sunday, November 07, 2004

The Incredibles—a movie that lives up to its name

All right, so, let's talk Incredibles.

I saw Pixar's new movie The Incredibles Friday night—I was actually pleasantly surprised to realize that it had opened, as I'd lost track of the date it was supposed to. Needless to say, I hit the movie theater right after work. So now I'm going to provide my impressions, in a very general way. I'm not going to provide any specific spoilers beyond what you've already been able to figure out from watching the trailers. You should go into it knowing as little as possible.

The Incredibles represents a number of firsts for Pixar. It's their first non-G-rated film, and their first film to have a non-Pixar writer-director (Brad Bird, who also directed The Iron Giant) at the helm. It's also the longest all-CGI animated feature film yet made by anyone, clocking in at 115 minutes (and that's not even counting the Pixar animated short with which it opens—last year's Academy-Award-nominated (and annoyingly twee) Boundin').

You already know the premise, if you've seen any trailers for it at all—retired superheroes are raising a family, but their domestic peace and tranquility (such as it is) is interrupted by the emergence of a new supervillain. It's world crisis and mid-life crisis all rolled into one. Like Pixar's earlier films, there is a mixture of comedy and drama, but The Incredibles falls more toward the serious end of the spectrum (though still quite close to the middle) than Pixar's previous efforts.

In a story that blends two themes—a superhero adventure and a family crisis—there is plenty of room for things to mess up. The demands of one theme (the "A" plot) could lead to the second one (the "B" plot) getting short shrift. It's so hard for any one film to be both a floor polish and a dessert topping that very few films actually manage it; they end up being merely a floor polish that smells like a dessert topping, or a dessert topping that looks like floor polish. But Brad Bird has done a remarkable job of not only balancing the two themes but weaving them together so flawlessly that they not only balance out, they synergisticly harmonize with and reinforce each other so that they are both better together than they would have been alone.

Another balance the film strikes is in its treatment of the superhero genre. The vast majority of modern (or perhaps I should say post-modern) parodies or satires only work as parodies or satires, because they're too busy snarking at the genre to actually make effective use of it. I guess you could put it down to a post-modern idea that when you make fun of something you have to distance yourself from it, otherwise you feel like you're making fun of yourself, too. But The Incredibles isn't like that. The Incredibles pokes gentle fun at some of the commonly-known tropes of superherodom, but never in a harsh or mean-spirited way, and it's not ashamed to make full use of those tropes while it does so. It's both a send up of and a love sonnet to comic books of bygone days, and manages to laugh at and laugh with them at the same time.

Aside from being a superhero film and a family film, The Incredibles has a level of allegory or parable about the pressures toward conformity in today's modern world. You can see this even in the secret-identity name of the Incredible family—Parr, a homonym for "par," which is often used to mean "average." As the Slashdot review (warning: contains spoilers) puts it, he used to be Incredible—but now he's just Parr. It's a testament to Brad Bird's writing skills that the movie delivers its message without seeming preachy at all.

No review of an animated film would be complete without talking about the animation and the voice acting. For the animation, I have to pay it the ultimate compliment: it's unnoticeable. That may seem like an odd thing to say, but it's true. It's needless to say that the animation is Pixar's best yet; given how tied to ever-advancing technology their animation process is, every Pixar-animated movie will be its best animation yet. I'll let other reviewers talk lovingly about water and fire effects, or animated hair, and so forth; what I'm going to say is that once you've adjusted to the style, the animation gets out of the way and lets the story be told. It's kind of like that persistence of vision effect where if a picture changes often enough you don't notice it's made up of a lot of still images: in The Incredibles, the animation becomes totally transparent so you can get involved in the story instead of the technology. Many animated movies aspire to this, many achieve it to some extent, but few have ever gotten it quite this right.

The voice acting is excellent, too; this is the sort of role that Craig T. Nelson was born to play. He nails the role of Mr. Incredible aka Bob Parr—nails it with a neutronium hammer. Holly Hunter is the perfect foil as his wife Elastigirl, Samuel L. Jackson has a wonderfully funny but underused part as Bob's old heroing buddy Frozone ("Wheeeeere's my super suit?!" is going to become an all-time classic line), and the children and supporting characters aren't bad either. Wallace Shawn (Vizzini the Sicilian from The Princess Bride and the Ferengi Grand Nagus from Star Trek: The Next Generation) deserves special mention for his part as Bob Parr's pint-sized overbearing boss, but it's the director Brad Bird himself who gets one of the best roles of the film—playing the diminuitive superhero fashion-designer-cum-gadgeteer Edna "E" Mode, who steals every scene she's in.

The Incredibles grooves to a sixties vibe—a sort of return to the good old days, taking everything that was good from superhero adventures, spy movies, and family life in that golden era. The score reflects this, as well—composer Michael Giacchino's score, very heavily influenced by the works of Henry Mancini and James Bond composer John Barry, harks back to the glory days of the 1960s. Giacchino explains in an interview:

"It was a chance for us to say 'Hey, let's go back to that playground of orchestral jazz music!' which you rarely hear anymore and if you do hear it these days, it's used as a way to make fun of something. It's kind of turned into this kitschy thing. It's something that I look at and say 'No, I loved that stuff. And I think it's as valid today as it was then. It's just not being utilized in the proper storytelling sets.'"

The music and the design aren't the only things influenced by Bond movies; with its PG rating, The Incredibles is just about as violent as one. There are a couple of onscreen and a few just-barely-offscreen deaths or injuries, some of which are played for laughs; as with any PG movie, it may not be suitable for the youngest children. Pixar seems to be aiming The Incredibles squarely at the teen/young adult market—which is, as I have said in a previous entry, hazardous territory for most filmmakers. Films like Heavy Metal 2000 or Titan A.E. bombed at the box office because a young adult audience is a hard audience for whom to write an animated picture.

Most ostensibly young-adult animated films tend to resemble a roast cooked at too high a heat—as such a roast might be raw on the inside and scorched on the outside, young-adult animated movies tend to be kiddie stories with a few "mature" elements like violence and nudity slapped on as an afterthought. And neither a badly-cooked roast nor a badly-made young-adult film is palatable to most people.

But with The Incredibles, Pixar once again seems to strike just the right tone. Reviews are overwhelmingly positive, and the audiences seem to be enjoying themselves; we'll just have to wait for the weekend box office figures to come in to know for sure.

And so, for my overall recommendation, well, my good friend Eric Burns said it best: "I beg you, in the name of all that remains being good in this world, go see The Incredibles. Right now."

Tuesday, November 02, 2004

Rip. Mix. Burn. Send.

Just found this in a John Hoke's Asylum entry: "Burn It", a mix-CD swapping group. You make up a mix CD based on a certain theme, burn 5 copies, sending 1 each to the organizer (as proof you sent it out to the rest of them) and 1 each to everyone else in your group. The current theme is "Back to School." I...have no idea what I'm going to put together, but I'll definitely be giving it some thought. It sounds like a really fun project, and I'll be looking forward to hearing the others' mixes. Perhaps I can even send copies of the Baen CDs while I'm at it.

Vote Early, Vote Often

Well, this is it. Today is the day we pretend just for a moment that we can believe anything the Presidential candidates say about themselves or each other, and have to make a choice between two evils. I'm confident I picked the lesser of the two, even though some of my friends (and family) may not agree with my choice. But, well, it was my choice to make, and I made it based on the best information available to me. I watched or listened to the Presidential debates and went with the one whose ideas I most agreed with. Now we get to see whether my choice takes the race, and, down the road, whether or not I picked the right one.

It sure is a close race this year. Easily as close as last year, and it's going to be white-knuckle time until the last of the votes come in. Are we going to have the same leadership we have had, or are we going to get a different one? I sure do think it says something about President Bush that he's somehow managed to squander the all-but-instant re-election that a wartime President usually gets. Kerry's a strong contender; the current Electoral-Vote.com prediction is Kerry 262, Bush 261. It sure has been changing lately; yesterday it was a much stronger appearance of a win for Kerry.

Some people don't hold with voting; they don't think that their vote will make a difference. And it's one of the great paradoxes of life that they're both wrong and right at the same time: they're right, their one single vote probably won't be the one on which the election turns (unless, of course, they live in Florida—sorry, Matt and Jesse); but they're wrong in that they have the same ability to help decide the outcome as every other individual in the country. So, you can vote and make very little difference—or not vote and make less of one.

Even though we as individuals have so little effect, it's kind of a neat feeling, standing there, punching that little card, dropping the envelope in the slot, and knowing that we have, in some infinitessimal way, helped steer the course of the nation—and that in just a few hours, the results of our decision will be known. I sincerely encourage everyone to vote, no matter whom you support. In a race this close, every vote counts far more.

Let me leave you with this. Even though it's four years old, this Sluggy Freelance strip does one of the best jobs of explaining the difference between political candidates I've yet seen. And for you fans of eighties toy-line tie-in cartoons, well, here's the candidate for you.